Filth fever pathfinder 2e.

Plagued Domain (Su) The first time a creature enters a sewer blight's domain in a 24-hour period, it must succeed at a DC 27 Reflex save or contract filth fever. Within the domain, the save DCs for all disease-based effects inflicted by creatures under the sewer blight's control increase by 2 and onset times for all diseases contracted ...

Filth fever pathfinder 2e. Things To Know About Filth fever pathfinder 2e.

Filth Fever - Pathfinder: Kingmaker Wiki. Pathfinder: Kingmaker Wiki. in: Infoboxes lacking information, Disease spells and abilities, Buffs. Filth Fever. Effect. Save: Fortitude (DC 12) Onset: 1d3 days Frequency: 1/day Effect: 1d3 Dexterity damage and 1d3 Constitution damage Cure: 2 consecutive saves The save DC is Constitution -based. Categories.Damage. SourceCore Rulebook pg. 450 4.0 In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).Wererat (Hybrid Form) CR 2. Disease (Ex) Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches.Afterwards you will be able to install the "Pathfinder Token Pack: Bestiaries" module from the Foundry Virtual Tabletop setup screen. After installing the module, it must be activated within a Game World. To do so: Access the Settings Sidebar tab. Click "Manage Modules". Locate the "Pathfinder Token Pack: Bestiaries" Module, enable it, and ...

SourceCore Rulebook pg. 496 4.0 Exploration mode is intentionally less regimented than encounters. As a result, during exploration you'll be making judgment calls on just about everything that happens. Fundamentally, exploration is all about rewarding the PCs for learning about their surroundings. To facilitate this, it's especially ...Dire Rat. This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes. Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.

A spell can counteract a on an unwilling creature, in addition to powerful magic such as a spell. A clever unwilling creature can subvert the by contriving situations that prevent it from complying, but in that case it becomes sickened (as described above). Heightened (7th) As 5th level, but the lasts for up to 1 year on an unwilling creature.

Notably, filth fever appears in your list, but mummy rot does not—so that list might be only the natural, non-supernatural diseases, perhaps. Finally, it's possible for a disease to be extraordinary for one monster and supernatural for another. I don't know any examples of that—I kind of suspect there aren't any—but since diseases ... Filth fever is a relatively common disease for unpleasant monsters---giant rats are vectors, too. As mentioned before, Sickened and Slowed are pretty harsh conditions, and the threat of unconsciousness is a big one. One important note is that diseases take way longer to effect their targets than poisons. Because of this, disease-based creatures ... Speed 25 feet Melee [one-action] jaws +14 [] (), Damage 2d10+4 piercing plus filth fever Melee [one-action] claw +14 [] (agile, magical), Damage 2d6+4 slashing plus filth fever Filth Fever The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured.; Saving Throw DC 19 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 ... You can’t reduce your sickened condition while affected with scarlet fever.Saving Throw DC 13 Fortitude; Onset 2 days; Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 sickened 3 and can’t speak (1 day); Stage 4 death. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a ...

The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep. Elemental Alignments. More than other elementals, fire elementals tend to deviate from neutrality, and are often good, evil, or chaotic in nature.

Chapter 7: Spells Counteracting Source Core Rulebook pg. 305 4.0 Some spells, such as dispel magic, can be used to eliminate the effects of other spells.At least one creature, object, or manifestation of the spell you are trying to counteract must be within range of the spell that you are using.

Speed 20 feet, fly 50 feet Melee [one-action] fangs +14 [], Damage 2d8+5 piercing plus 1d6 fire Melee [one-action] tail +14 [] (reach 10 feet), Damage 2d6+5 bludgeoning Draconic Frenzy [two-actions] The flame drake makes two Fangs Strikes and one Tail Strike in any order. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a ball of flame to a range of 180 feet that ...Fleshwarp. SourceBestiary pg. 158Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it.The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.You can’t reduce your sickened condition while affected with scarlet fever.Saving Throw DC 13 Fortitude; Onset 2 days; Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 sickened 3 and can’t speak (1 day); Stage 4 death. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a ...For example, a vaccine could grant immunity to filth fever inflicted by otyughs, but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat. Craft …The pilot uses a system of pedals and steering to control the speed and direction of the vehicle. The vehicle comes equipped with two sidecars, one on each side of the pilot.Space 5 feet long, 10 feet wide, 3 feet highCrew 1 pilot; Passengers 2Piloting Check Driving Lore (DC 15) or Crafting (DC 17)AC 11; Fort +7Hardness 5, HP 18 (BT 9 ...

Filth Fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; ... flies—and their monstrously bloated maggot young—reach sizes of up to 7 feet from their barbed rear legs to their filth sucking proboscises. Although dozens of different types of monstrous flies have been recorded, the most common varieties appear as gigantic ...Legacy Content. Cantrip Electricity Evocation SourceCore Rulebook pg. 335 4.0 Traditions, MysteryCast, Range 30 feet; Targets 1 or 2 creatures Saving Throw Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4.More About Wererats. Wererats are a little more insular than wererat-kin, and more fond of disappearing among the rats of the sewers than among the commoners of the city. Entire thieves' guilds and gangs of dozens or even hundreds of wererats can be found in the dark parts of urban hubs. Wererats and wererat-kin agree that secrecy is ...N. CN. LE. NE. CE. Source: Inner Sea Bestiary, pg (s). 28-29. Mana Wastes mutants are creatures whose bodies, minds, and spirits have been transformed by the out-of-control magical energies found in the Mana Wastes. 1. This page is a stub. You can help us by expanding it.Traits. Shapeshifting humanoids whose true forms resemble foxes. A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll).You can’t reduce your sickened condition while affected with scarlet fever.Saving Throw DC 13 Fortitude; Onset 2 days; Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 sickened 3 and can’t speak (1 day); Stage 4 death. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a ...

Some spells, such as dispel magic , can be used to eliminate the effects of other spells. At least one creature, object, or manifestation of the spell you are trying to counteract must be within range of the spell that you are using. Slim Feel. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Light theme from beyond the crypt.

Filth Fever (Ex) Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is …You take a –1 penalty on all saving throws against disease or infestation effects, but you are immune to the sickened condition. At 5th level, add pox pustulesAPG to your list of 2nd-level oracle spells known. At 10th level, increase the save DC of any disease effect you create by +2, and you raise the number of saves required to recover ...So we ran into this in our session today (Filth Fever from a Dire Rat) and while everyone in our group really likes the new mechanics of the disease track we were unable to figure out clarification from the rules as to exactly how it works. Generally, are the disease effects cumulative, and how...Filth Fever (Ex) Disease—injury; save Fort DC 25; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is …Heightened (9th) You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33. You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple ...Legacy Content. Healing Necromancy SourceTraditions, Cast 10 minutes (, , ) Range touch; Targets 1 creature Healing magic purges disease from a creature's body. You attempt to counteract one disease afflicting the target. Healing magic purges disease from a creature's body.Filth Fever. Source PRPG Core Rulebook pg. 557. Type injury; Fortitude Save DC 12. Onset 1d3 days; Frequency 1/day. Effect 1d3 Dex damage and 1d3 Con damage. Cure 2 consecutive saves.SourceCore Rulebook pg. 446 4.0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls.Source Pathfinder Unchained pg. 138. When a victim fails his initial save and is afflicted with a disease or poison, he immediately gains the effects of the first step down that affliction's progression track. For diseases, this is latent/carrier; for poisons, it's usually weakened. This replaces the affliction's normal effects (such as ...

Filth Fever (disease) Sickness and unconsciousness from filth fever can’t be reduced or recovered from naturally. Fort DC 13. Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sick 1 (1 day), Stage 3 sick 1 and slowed 1 as long as it remains sick (1 day), Stage 4 unconscious (1 day), Stage 5 dead.

Akanames, or filth lickers, are grotesque beings that live in sewers and dank caves. At night, they creep into humanoid settlements in search of their favorite food: the grime that accumulates in abandoned or unwashed houses. They are especially fond of the filth in unsanitary baths and toilets. Akanames are shy and avoid humanoids, but dislike ...

The city-state of Bloodcove is a decadent haven of crime located where the Vanji River meets the Fever Sea on the edge of the vast Mwangi Expanse. 2 3. Geography. Bloodcove is unique in appearance as the entire city is built into and around the roots and trunks of one of the gargantuan mangrove trees that are found only along the Mwangi coast. The whole city is perched atop boardwalks and ...The default theme for the Archives of Nethys, forged on the fires of CSS3. Table. by AoN. Extra Contrast. A variant of the Dark theme, with stronger color contrast. Table. by AoN. Lavender. Light theme with purplish hues and a simpler font.I have multiple companions in Act 1 that have contracted Filth Fever. After 2 consecutive saves, it should go away. Lann has succeeded on it more than 6 times now in a row, and he still has it. As well as everyone else who got it. The only way I have been able to remove them is with a remove disease wand, but I am out of charges. Help?Success The target is afflicted with ghoul fever at stage 1. Failure The target is afflicted with ghoul fever at stage 2. Critical Failure The target is afflicted with ghoul fever at stage 3. Ghoul Fever (disease); Level 3; Stage 1 carrier with no ill effects (1 day); Stage 2 3d8 negative damage and the creature regains half as many Hit Points ...When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. [Witch, Wizard] You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.Drowning and Suffocation. SourceCore Rulebook pg. 478 4.0 You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or ...Spell Deep Dive: Control Water. For all that I love Pathfinder 2e's all-encompassing ruleset, it's undeniable that it's easy to miss things in it. From hidden rules interactions to descriptions requiring GM adjudication, the text of spells in particular can cause someone to miss the less obvious uses of abilities.Cackle Fever This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: "the shrieks." Symptoms manifest 1d4 hours after infection and include fever and disorientation.Avernal Fever Saving Throw DC 23 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day) Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20.Diseases. Source Starfinder Core Rulebook pg. 414. Diseases are typically inhaled contagions (though these are usually filtered out by a standard space suit or suit of armor) or injury contagions. Page 417 explains the details of each method of contagion. If a disease lacks a Cure entry, its progression may be irreversible without powerful ...

The Farabellus Flip is a class feat for barbarians, fighters, or rangers. When you select the feat, it loses the traits from the other classes. Related Feats: Discerning Strike. Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.Damage. SourceCore Rulebook pg. 450 4.0 In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).Disease (Ex) Filth fever: Injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Str damage; cure 2 consecutive saves. The save DC is Charisma-based. False Humanity (Su) During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was.Cursed Earth. School necromancy [curse, evil; see text]; Level cleric/oracle 9, sorcerer/wizard 9, witch 9. You lay a terrible curse upon the land, blighting those who live and die there. Choose one of the following effects. Famine: All normal plants in the area reduce their growth and food production by half, as if affected by the stunt growth ...Instagram:https://instagram. dustin johnson pimento cheesebravo cafe and cateringmusic go round castleton indianattk swords For my first example, let's say that a creature has contracted Filth Fever, and subsequently gains immunity to disease. The source could be anything, a Periapt of Health , or perhaps they gained their third level of Paladin, granting them the Divine Health ability.Filth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead keurig duo not working after descalingacrisure taylor swift If you succeed, the foe is flat-footed against your melee and ranged attacks, rather than only your melee attacks. On a critical failure, you're flat-footed against the target's melee and ranged attacks, rather than only its melee attacks. This feat can be used for one or more Archetypes in addition to the listed Classes.The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep. Elemental Alignments. More than other elementals, fire elementals tend to deviate from neutrality, and are often good, evil, or chaotic in nature. scripps shiley pavilion This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp). The targeted corpse doesn't decay, nor can it be transformed into an undead. If the ... Filthy Weapons (Combat) You spread contagion with your weapons by covering their business ends in virulent muck and sewage. Prerequisites: Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank. Benefit: You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. The next attack with that ... Filth Fever. Source PRPG Core Rulebook pg. 557. Type injury; Fortitude Save DC 12. Onset 1d3 days; Frequency 1/day. Effect 1d3 Dex damage and 1d3 Con damage. Cure 2 consecutive saves.